External Development collage with VOLTA environment concept banners, a female astronaut character turnaround, illustrated pigeon operators, a sugar-skull guitar keychain, and an antlered forest creatureCall of Duty: Mobile logo
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External Development

Partner Direction

  • Create briefs, visual targets, and actionable feedback for external studios and independent artists.
  • Build productive partner relationships through clear expectations and consistent communication.
  • Help external teams operate as effective extensions of the core development group.
Three masked armored operator character development views, including a turnaround and an in-environment weapon pose
Kryptis - Refraction

Production Collaboration

  • Coordinate with vendors, Tencent/TiMi production partners, internal stakeholders, and cross-disciplinary teams.
  • Track assets through iterative development across overlapping seasonal schedules.
  • Resolve creative and production issues before they disrupt quality or delivery.
Collage of externally-produced Call of Duty: Mobile and Volta assets — a snow sniper scene with a rabbit, alien and cold-weather operator turnarounds, a fiery dragon weapon, gold winged weapon concepts, a voltage-meter prop, gingerbread and skull emblems, a red mask, and a robot-lineup scene
Cross-Sample of Live Ops Content

Quality Oversight

  • Review externally produced character and weapon assets through 3D development and final QA.
  • Maintain franchise consistency, technical accuracy, and presentation quality.
  • Escalate key creative decisions and collaborate with appropriate stakeholders through approval.
Ornate black, gold, and ivory winged rifle shown in profile
Legendary AK117 - Molting Mauler

Attribution · Unless otherwise noted, all artwork shown was produced by external vendors. My involvement included various levels of stakeholder collaboration, creative briefing and direction, production oversight, and 3D review and QA.

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Visual Design

Gameplay & Concept Development

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