HUD & VFX — Lead Artist
Designed the on-screen elements and effects players needed to read while performing, refining the franchise's established visual language for Rock Band 4.
- Led HUD and VFX design across gameplay screens.
- Partnered with the art director and technical artists to deliver HUD and VFX all the way into the game engine.
- Created readable timing, hit, and reward feedback without unnecessary visual noise.

Freestyle Solo — Lead Artist
Led the visual development of Freestyle Guitar Solos, establishing the track-symbol language used in the shipped feature.
- Worked with the Solo Team to design symbols for beat lengths, techniques, and feedback states.
- Explored and validated the visual language through concept development.
- Carried the approved patterns into the final in-game designs.



Additional Visual Development
Created instruments, hardware, and props that extended the Rock Band visual language beyond the gameplay HUD.
- Developed concepts from early exploration through finished presentation.
- Designed selected assets that were produced and shipped in-game.
- Created additional exploratory work to investigate new forms and gameplay surfaces.





