Photogrammetry
Capturing real-world subjects as usable 3D data — working through lighting, coverage, cleanup, and retopology to turn scans into production-ready assets.
VR Sculpting
Sculpting directly in VR to explore form and silhouette quickly, iterating on shapes faster than traditional workflows allow.
Applied Problem Solving
Technique in service of a real need: I 3D-printed creature masks and photogrammetry-scanned a hardhat helmet so each mask could mount to it — giving performers a secure, wearable rig, fabricated and hand-painted to fit.

